#pragma once
#include <SDL3/SDL.h>
#include "define.h"


struct MoodenRects
{
    int x;
    int y;
};

class WoodenBoards
{
public:
  WoodenBoards(SDL_Renderer* renderer);
  ~WoodenBoards();
  void move(bool left);
  void updateShow();
  SDL_FRect getWoodenRects();
public:
  SDL_FRect  m_rects;
  SDL_Renderer* m_renderer;
};

